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17 April 2010

#107 Draw a comic

Today's guest blogger is Gisela Fleischer, a multi-artist, musician and arts educator living in Malmö. When she does not read books about freak shows or running for the running club Vegan Runners NS she operates her sites konstpedagogik.se and eskapi.com.

Comics have had a significant boost lately. And deservingly so! Comics are often fun to read, or they're serious and interesting or just silly in a way that makes you feel a bit happy. A comic can be anything from one frame to several pages of a long succession of frames. Often a comic is an illustration followed by a text, comment or narrative.

What ever it looks like is up to you. You can decide. It is your comic. Your story. What you choose to say in a comic can't be argued with. Comics are flexible and can be your channel out to the world. One day you know that you have a story to tell. You need to let off steam on something. Something bothering you or making you happy. Hurt and angry. Happy and in love. You need a medium by which you can express yourself, and you may have grown tired of writing about it on your blog or keeping it to yourself or confiding only in your best friend. You want to do something new. A comic may be the answer.

A good thing for me is that I spray comics when I get upset. Very constructive. But I've also made comics about a horrible gym teacher, a tomato sauce, Hitler's megalomania, unrequited love, how it is to be a postman, sports that should be included in the Winter Olympics, a strange lady, and a helmet that I found once. A comic can really be about anything. Death, cans, menstrual pain, and love!

Only you (and the paper you draw on) set the limit.

Required time: 
Depends on the technology, the series' scope, eventual detail and preparation. All in all, from five minutes to a couple of hours.
Cost: 
A thick drawing paper does not cost much. Water colors can be obtained cheaply and pens, you have all around you.
Cons: 
You can usefully use the cartoonist to let off steam on things that you dislike - a much more constructive way to let off steam than say, smashing things.
Pros: 
Could be that you can not stop drawing, but must make more comics, and then you get a sore hand if you don't take a break.

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